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GURPS Traveller: Starports

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Starports
Image:GTStarportsSm.jpg
GURPS Traveller Starports; Gatways to Adventure
Publisher SJGames
Version GT
Author John M. Ford, James D Maliszwski
Format paperback
Canonical yes
Year Published 2000
Pages 128
Stock 6610


Anchors of the Imperium

Patrol, trade, and XBoat routes are the lifelines of the Imperium, and starports are the anchors to which they are tethered. Serving as trade centers, customs offices, and outposts of civilization, starports play a central role in the lives of starfarers, and are a crucial source of goods, wealth, and in formation for even the most planetbound of souls. At the same time, they are havens for smugglers, fugitives, and black marketers.

Starports classifies standard starports and describes their facilties, organization, and functions. It includes plans of typical spaceports from the Spinward Marches (including Mora, Graniff Field on Rayrad, Rech, Dhian, and Alell) and guidelines for starport adventures and encounters. There are also character templates for starport denizen, descriptions and floor plans of key locations, and deckplans of customs, liaison, and emergency spacecraft and some common starport ground vehicles.

Starports is designed to complement the Far Trader and Starships supplements, and offers a rich and detailed setting for a wide variety of adventures and campaigns in the GURPS Traveller universe.

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