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Marc Miller's Traveller (book)

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Marc Miller's Traveller
Image:MarcMillersTravellersmall.jpg
Science Fiction adventure in the Far Future
Publisher Imperium Games
Version Marc Miller's Traveller
Author Marc Miller
Format Paperback
Canonical Yes
Year Published 1998
Pages 192

This volume is the basic rules set for the Traveller science-fiction game system. It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play.

  1. Unravel the secrets of man's conquest of the stars.
  2. Create a heroic character to adventure throughout the known universe.
  3. Learn how adventurers fight for survival in deep space and hostile planets.
  4. Create and design new starships for your characters to explore the stars.
  5. Learn to unlock the powers of the mind.
  6. Discover new alien life forms as one interacts in strange new environments.
  7. Explore the possibilities of trading with other planets.

[edit] Credits

Original concept & game design: Marc Miller
Design & Development, Editing: Lester Smith
Cover Art, Interior color art, Interior Illustrations: Chris Foss
Interior Art: Larry Elmore
Editing, Development, "Rubicon Cross" Adventure: Tony Lee
Aliens: Timothy B. Brown
Equipment & Vehicles: Greg Porter
Psionics, Graphic Design, Typesetting: Ken Whitman
Starships: Don Perrin
"Rubicon Cross" Adventure: Mant Machtan
Typesetting & Layout, Graphic Design: Ashe Marier
Previous Contributers: Frank Chadwick, John Harshman, Loren Wiseman
Playtesters: Merrick Bukhardt, Guy Garnett, David J. Golden, Harold Hale, D. B. Johnson. Andy Lilly, Phil MacGregor, Brett Maddoc, Jeff Jittamer
Platesters: Brad Eames, Joe Heck, Brad Kelly, Rob King, David T. Lee, Darlene Miller, Jean Rabe, Tammey Reed, Shirley Surek, Cherie Whitman, Burl Zorn.

[edit] Table of Contents

The foundations of the Traveller Universe ... pg 7
Chapter 1: Roleplaying in the Traveller Universe ... pg. 11
Chapter 2: Character Generation ... pg. 15
Chapter 3: Skills ... pg. 37
Chapter 4: Task ... pg. 49
Chapter 5: Ground Combat ... pg. 51
Chapter 6: Equipment ... pg. 63
Chapter 7: Surface Vehicle ... pg. 83
Chapter 8: Spacecraft ,,, pg. 89
Chapter 9: Space Travel ... pg. 115
Chapter 10: Space Combat ... pg. 117
Chapter 11: Psionics ... pg. 123
Chapter 12: World Generation ... pg. 129
Chapter 13: Encounters ... pg. 137
Chapter 14: Referee's Introduction ... pg. 153
Chapter 15: Running adventures and campaigns ... pg. 161
Chapter 16: Trade and Commerce ... pg. 165
Chapter 17: Exit Visa (Adventure) ... pg. 172
Chapter 18: Rubicon Cross (Adventure) ... pg. 179
Library Data ... pg 185
Index ... pg. 187
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