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Setting

From Traveller Wiki - Science-Fiction Adventure in the Far future

Each of the versions of Traveller had one official setting, and others which were developed (usually by different publishers) to a lesser degree. The designers set aside one sector (Foreven Sector) for no official development, so that referees could do what they wanted knowing that no future Official published product would contradict what they had developed.

Contents

[edit] Settings

[edit] Classic Traveller aka CT

The Spinward Marches Sector is a frontier with the Zhodani Consulate, and site of the Frontier Wars. Close to the Vargr with some independent factions Darrian, Sword Worlds and unexplored space. This setting allowed for many different types of adventures.
The Solomani Rim Sector has more developed region of space there the world of Terra is placed.

[edit] MegaTraveller aka MT

Late in its existence MT introduced the Diaspora Sector, a part of Imperial Space that lies between all of the major combatants of the MT civil war. Diaspora was introduced in the Hard Times sourcebook that described the general state of the Empire and gave rules to simulate the 11 years of war between 1117 and the then current setting of 1128. It also described Promise and the surrounding worlds in detail.

[edit] Traveller: The New Era aka TNE

TNE starts in 1200 with an Empire in ruins. Set close to the Hard Time setting (Promise actually features heavily in the Storyline) the region was a badly damaged war-zone even before the Final War. The space close to the basic setting (Reformation Coalition) is well detailed and good maps exist.

[edit] Marc Miller's Traveller aka T4

Traveller 4th edition (also refered to as T4) in Milieu 0 where the Core Sector is used as its setting. Set around the time of the founding of the Third Imperium (0 to 200), the setting focused on the Sylean Federation and its attempts to conquer or absorb the world around it. Given the depths of the Long Night, the setting included the classic 4X (explore, expand, exploit, exterminate) gaming style in an RPG.

[edit] GURPS Traveller aka GT

Set in an "alternate" Traveller Universe in which Emperor Strephon was not assassinated, thus the Rebellion and subsequent Final War never happened, G:T added a lot of material to the classic sectors of the Traveller Universe while advancing the timeline about 15-20 years from the Classic Traveller set. The three relevant books are:

Spinward Marches where the {Imperium}, Zhodani, Vargr and more alien races interact.
Solomani Rim and its war-torn past.
Sword Worlds Confederation and its history.

[edit] Traveller20 aka T20

T20 introduced the Gateway Domain, one of the backyards of the Empire. A mix between {Imperial} worlds and various client states this is closer in basic feeling to the Spinward Marches while lacking the "big guys and old grudges" that are a common theme there. Set in the 900s (about 150 years before Classic Traveller) it has a lower technology level. Add in that the Solomani Rim War is close enough by to draw away troops and attract Raiders and the result is a rather gritty and dirty universe along the lines of Babylon 5 rather than the relatively clean Spinward Marches.

[edit] GURPS Traveller: Interstellar Wars aka GT:IW

GURPS Traveller: Interstellar Wars covers the 200 years of war, peace, and overwhelming change as the ancient Vilani Imperium falls to the upstart Terrans. In this time of conflict, the opportunities for adventure are more exciting than ever before! Forge new trade routes within the {Imperium} itself. Defend the homeworld from invaders during the Siege of Terra. Make first contact with alien races. Help guide the Terran Confederation in its expansion from a single planet to a sector-spanning empire.

[edit] Traveller Hero

Traveller Hero does not have a milieu of its own but instead covers several previous milieus including Milieu 0, milieu 1000, milieu 1100, the Rebellion and The New Era.

[edit] Traveller5 aka T5

No known milieu announced as yet.

[edit] Mongoose Traveller aka MGT

Mongoose Traveller returns the the "Classic" era and location, i.e., 1105 and the Spinward Marches. Although the Basic Rule Book has little setting background, the first supplement released was The Spinward Marches by Martin Dougherty.

Mongoose has also announced that the Foreven Sector will be the third party development area. Because of the Traveller license, third party publishers who wish to write Traveller materials will need to either publish through the Mongoose imprints or write their material to fit in the Foreven sector.